Use Feachrs to mark geometric references on your workpiece. This walkthrough creates a Corner at one corner of a gauge block and a Point at another, then shows how to edit coordinates, duplicate a Feachr, create a linear pattern, and delete a demonstration copy.

Start with an open project, a mapped camera, and the workpiece visible. The example uses the Documentation project with a gauge block and a Feachr tag in view.

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Drag the Feachr overlay to reposition geometry. Clicking the camera image can command machine movement. Begin the drag directly on a visible Feachr line or handle, hold the mouse button while moving, and release at the destination. The camera, tool, and frame buttons in the Feachr editor also request machine positioning; they are not needed for this walkthrough.

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1. Create a Corner

  1. Expand Feachrs in your project.
  2. Choose Catalog, the book icon.
  3. Click the Corner card. Use the main card to create a Corner directly.
  4. The app creates Corner1 and opens its editor. Its overlay initially appears at the current camera position.

The Feachr catalog contains Point and Corner cards. Choose a card to create that type.

The Feachr catalog contains Point and Corner cards. Choose a card to create that type.

A Corner represents the intersection of two lines. Its main parameters are:

Parameter What it changes
Point Xy The machine X/Y coordinate of the corner’s vertex.
Rotation The orientation of the corner.
Corner Angle The included angle between the arms.

Align the corner in the camera view

  1. Press and hold on a visible arm or the vertex of the Corner overlay.
  2. Drag the vertex onto a corner of the block and release.
  3. Adjust Rotation so the two arms follow the edges.
  4. Keep Corner Angle at 90° for a right-angle corner.

In this scene, 90° rotation aligned the arms with the lower-left edges. Rotation depends on the scene and camera orientation; use the overlay as your guide. A small second drag placed the vertex on the edge intersection.

Corner1 aligned with the block’s lower-left corner. Point Xy, Rotation, and Corner Angle are visible in the editor.

Corner1 aligned with the block’s lower-left corner. Point Xy, Rotation, and Corner Angle are visible in the editor.

2. Create and drag a Point

  1. Return to Catalog.